
We're not "gamers", in the traditional context. That's why it's so satisfying to find a contemporary video game that is so colorful, fun, and trippy. You're this little prince who has to roll up this little ball of human clutter, unitl it gets bigger and bigger and bigger! You start off with bottle caps and match books, moving on to bikes and vending machines, and finally buildings, killer whales, and entire continents. It's so gratifying to move on to the larger scales and start grabbing huge stuff.
This is another great example of the sense of *scale* & *scope* being creatively explored through modern media. Such a game we can surely get down with, like the ones we used to enjoy in the arcade! Q-Bert, Pacman, Berzerker, Tempest, Battlezone, Dig Dug, Burgertime, etc. etc. These were playful, conceptual, silly, and just delightful. Such a contrast to the loud and gloomy shoot 'em up flarnery being pushed so heavily today.
Labels: color, fun, game, japanese, scale