Thursday, February 21, 2008

Kinetic Sculpture


I'm now inspired to post about advancements in Kinetic Sculpture. That is sculptural pieces with movement, often upon their own accord. Like any other genre there is the good and the bad. I'm not so into the "robotics" stuff, i.e. Survival Research Labs, Robot Wars, etc. (Respect due, just not my thing). But I have recently discovered this other coonceptual school of sculpting (often wire, metal, and tubing) that really touches upon the unseeable forces of nature: Wind. DNA. Evloution.

The cream of the crop is Theo Jansen, a Dutch Artist who has given authentic life to inanimate materials. Check out the work on his website with huge wind driven insectine creatures that are meant to roam the beaches independantly, and have self preservation mechanisms built in. But what truly flipped my lid was this video of the ANIMARIS RHINOCEROS TRANSPORT, a mobile turantula/dinosaur weighing 2.8 tons, and reaching over 7 meters high. This old fellow believes he is creating new life forms. God like. See for your self.

Other amazing artists in this field:
- Ivan Black
- Arthur Ganson
- Tim Prentice

Also giving a shout out to the great American Master of the form Alexander Calder. We're all aware of his hanging scultures, but have you seen this 1961 film of his intricately assembled performance piece, the French Circus?

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Monday, February 4, 2008

WeTube de la n0ncha1ance

We've gone ahead and done it. (That is, created a YouTube channel for Nonchalance). Mostly a grab bag of oddball moving images that relate to our art theory & practice, organized into discreet playlists. Enjoy.



URL: http://www.youtube.com/n0ncha1ance

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Saturday, February 2, 2008

That post about Andy, Keith and Jean-Michel inspired me to finally produce this design.

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Cinema for your Domepiece:
Esoteric & Mind Expanding Film Experiences


With a bizarre slant in cinematic interests, this is my 1st offering of many film lists . Beyond simply being "Art House" or documentary, this index refers to those films possessing a deeper informative component. They represent a visual expression of the theoretical, often issuing a kind of perceptual challenge to the viewer. They are experimental, but also accomplished productions, both memorable and entertaining. Sometimes dry, though, and best saved for those slow days when you're in a specificly idea thirsty mood...

Maschinenträume (Machine Dreams 1988)
A quirky & abstract meditation on the intersections of technology and the human spirit. NY Times Review

Synthetic Pleasures 1995
With good ambient music and a peppering of experts, artists and kooks, an exploration of the human inclination to create technologies intended to "improve" reality, such as cryogenics, Cyber-sex, and A.I. NY Times Review

Jonah who will be 25 in the year 2000 1976
The Swiss film maker Alain Tanner describes his film as "a dramatic tragi-comedy in political science fiction."
NY Times Review

Wax, or the Discovery of Television Among the Bees 1992
A bomb-sight grid becomes a honeycomb that becomes a map of the brain. The letters of a riddle float in the air and rearrange themselves into another slogan that seems to answer the first riddle. "Wax" imagines an alternative alphabet used to communicate by the spirits of the dead, as a pseudo-documentary on the development of photography and its relation to the occult. NY Times Review

Citizen 1982
"Follows an ensemble cast on an apparently random journey through a disjointed San Francisco cityscape. Along their travels they encounter a succession of madmen and eccentrics, portrayed by various West Coast performance artists, whose impassioned monologues and improvisations satirize the institutions of contemporary American society". Wikipedia entry - Now available on DVD here!


Slacker
Waking Life
Baraka
The Cruise
Fast, Cheap & Out of Control
Apocalypse; Revelations for a New Millennium

I will amend this list soon with more titles, descriptions, and links. Unfortunately, many of these are not released on DVD yet, and therefore unavailable on Netflix. You'll just have to track them down and watch them the old fashioned way: VHS rental or purchase. (Try Reel Video, Facets, or Amazon). Other lists to come include: Arts, "Quirky", Animation, Political, Mainstream, etc etc etc!

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Tuesday, January 1, 2008

The Philosophy of Andy Warhol


Just finished this book again. Some view his philosophy as empty, vapid. And it is empty... in the buddhist sense. Andy was quite zen. To me he was the corkscrew of America. He released the bubbly! He had completely come to terms with his own faults: through forgetfulness. And in the end, he was extremely chaste. Almost a saint in his aeseticism.

Additionally, he obviously had very interesting views on the relationships between business and art. This was part of his deep affinity for "America", as a cultural identity. Money was integral to the proccess. He never shied away from that.

Let me also say this about my 3 Saints, The New York Holy Trinity of Warhol, Basquiat, and Haring. They were all heavily criticized by those "politicized" voices who claimed some find of cutural theft. Warhol was accused of being an expoliter of other people's work and talent. Haring was seen as an interloper, colonizing the true urban art form of graffitti. While Basquiat was denounced as uncredible because he wasn't actually a homeless vagrant. Not poor enough, not black enough.

I'd challenge any such critic to create a single image as compelling or inventive as these 3 artists. That's where it starts and ends with me. Let's see the work. Period. And, having been accused of exploitation, interloping, and lacking in credibiltiy, it appears I am in wonderful company. These 3 Art Heroes of mine all died within a few years of each other, while I was in my late teens. Loss after loss in my formative years. I suppose that's why they are immortals in my lexicon.

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Tuesday, December 18, 2007

"Alternative Reality Gaming"

"So, yes, I think we are going to be seeing more alternative reality games. The movement is gaining momentum, though there is still not a fully developed business model for thinking about how to build on this trend yet, and so it is likely to remain in the hands of marketers on the one hand and amateurs on the other."
- Henry Jenkins, Director of Comparative Media Studies Program and Full Professor of Literature at MIT

To learn about the basic tenets of ARG's, start here:
- Wikipedia article on Alternative Reality Games
- The Alternative Reality Gaming Network

OK, when you read the description of Immersive Media Narratives, you might observe that it sounds remarkably similar to an "Alternative Reality Game". And you would be correct. However, there are a few distinctions I'd like to make. As a genre these ARG's are defined by their adult, macabre, nerded out sensibility. Without exception they are all hard-boiled & dark mysteries, reminiscent of the comic book & video game world that are their breeding grounds. By nature, they are a "cult" activity, accessible mainly to the initiated gamer (adult male). Here's where I believe these games fall short as engaging entertainment.

- Producers are not seeing the "next level" of ARG as a broad entertainment platform with a massive intergenerational audience.
- There are no colorful, playful, joyful, completely integrated examples of this medium.
- So far the major games have been limited to "marketing tools".
- There is a tremendous gap to be filled here.

The "Games of Nonchalance" as an Immersive Media Narrative is different in that:
- it is designed as an ongoing activity for parents and children together in real space.
- There is a different level of immersion, with real stylized sets, rooms, and character actors.
- The aesthetics of the game are on a different creative & conceptual level. It is driven by an arts & entertainment model.
- There is a rough business model.

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Monday, December 17, 2007

{ Immersive Media Narrative }

Now we're getting closer to the heart of why this blog exists. It serves as a conceptual safety net for ideas. More specifically: a safety net for ideas related to an upcoming creative project. This project could be described as an "Immersive Media Narrative", and this is what I have to say about it right now...

It is an activity, an "alternate reality game", a story, a novel, a movie, a website, a pirate radio program, a map, a guided tour, an urban exploration, a public art project, a scavenger hunt, a choose your own adventure book, trading cards, both a mystery & science fiction play, socio-reengineering experiment, and new commercial venture. For children & Adults. Foreshadowing the future of entertainment.

The story has online and offline content, that is immeshed. These tools are used as "narrative devices", all guiding the "participant" to real time / real space journeys. Examples of online content include: Google Maps, You Tube Video, Streaming Audio, Websites, Text Messaging & E-Mail. Examples of offline content include: Wheat paste visuals, FM radio transmissions, epoxy figurines, voice-mail boxes, graffiti-like messages, sidewalk chalk, exchanges of alternative currency, vending machines, photocopy tear-off flyers, oddball print ads, buried treasures, lock boxes, actual rooms or "sets", and introductions to the characters (actors placed in real space).

Besides the medium, it is really about the style and the content of the narrative. I'll save that very important subject for another day.

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